Master of Science [M.S] Computer Science - Games and Media Integration
Both animation and games industry, and the wearable computing community demand highest quality portfolio in place before students graduate. Up to six credit hours of Portfolio Development is an important feature of this degree program. In addition to a complete Game program, a short animated movie, or a wearable computing product, portfolio development may include auditing classes in Letters, Arts and Sciences (LAS) and the College of Business.
One of the most exciting aspects of the degree program is the combination of a set of required courses to ensure all students develop a firm foundation in the basics of design and development of games and media integration products, and the opportunity for students to pursue their special interests through several elective courses and portfolio development.
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Examinations
Exam Type | Exam Name | Score | Out of Score | Exam Level |
---|---|---|---|---|
TOEFL | Test of English as a Foreign Language | 80 | 120 | 3 |
IELTS | International English Language Testing System | 6.5 | 9 | 3 |
PTE | Pearson Test of English | 58 | 90 | 3 |
Academic Eligibility:
- Applicants for graduate study in Games and Media Integration must hold a B.S., B.A. or B.F.A. degree and have considerable computing experience and show promise of ability to pursue advanced study and research.
- An overall undergraduate grade point average of 3.0 on a scale of 4.0 is needed.
Indian Student Eligibility:
- Applicants for graduate study in Games and Media Integration must hold a B.S., B.A. or B.F.A. degree and have considerable computing experience and show promise of ability to pursue advanced study and research.
Language Requirements:
- International students from non-English speaking countries need to prove English proficiency through IELTS or any equivalent test.